The AI
Championship

Target. Prompt. Match. Win.

Players get a target image, write a prompt, and race 100 seconds for the closest match.

AI Prompting Champion badge
  1. Target appears
  2. Prompt under pressure
  3. Reveal the output
  4. Closest match wins
  5. 100 seconds
  6. Unlimited attempts

See it in play

From target to match in seconds.

A host explains it in one line: here is the target, write a prompt, and the image model races to match it. The room sees the score the instant the image lands.

  1. 01Target appearsEveryone sees the image to beat.
  2. 02Prompt under pressureThe clock is visible and attempts are unlimited.
  3. 03Reveal the outputThe audience sees the generated image beside the target.
  4. 04Score swingMatch, colour and detail become one number on screen.
  5. 05Next targetThe best attempt saves automatically. The run keeps moving.
The target image players have to match
The target
A player's generated image matching the target
82.4 / 100New best
Player's match
100s
challenge clock
attempts per round
3
round live format
31
random target bank

Play it now

3 rounds in the browser.

A browser demo of the live format: a moderator-managed queue, presenter screen, player input, instant scoring, and a shared leaderboard.

  • 100-second rounds, 3 rounds per game
  • Unlimited attempts, best image counts
  • Ready for live events
An AI Playground at a live event: rows of stations where players compete
  • AI playground
  • Live at events
  • Qualify for the final

Competition format

Easy to play. Hard to master.

Match the target in 100 seconds. Retry as often as you like — the clock keeps running and your best attempt is the one that counts.

Score

Best attempt counts

One clean number for the room. Winning a round in a duel earns a power-up.

Match

Similarity points

Subject, layout, style and details.

Time

Lock in early

In a duel, locking in with at least 40% of the time still remaining earns you a power-up.

Detail

Prompt precision

Subject, layout, style and the small details all add points.

How the number is made

Two measures, one score.

Nothing is settled by asking a model how alike two pictures look. Each part is measured on its own and weighted, so a score can be explained rather than asserted.

Perceptual match75%

An embedding trained on human judgements of image similarity — subject, layout, colour and mood in one number, weighted the way your own eyes weight them.

Details caught25%

Every photograph carries a hidden list of yes/no questions. A vision model answers them against your image alone.

Scored out of 100

Run of show

Qualify
Short runs fill the leaderboard.
Duel
Two players, one target, visible score swings.
Final
Ten curated targets decide the champion.
Stage
Host cues and a shared big screen keep the room with the action.

Head to head

Same 3 rounds. One winner.

Two players, two devices, one game room. The same photographs in the same order — and no final result until both prints are in the tray.

Queue

Moderator managed

Players are queued up by a moderator — "stage calls" are visible on the big screen.

Blind

Nobody sees early

Both prints go in the tray together. The round only opens once both players have landed.

Stage

The projector view

Both prompts appear on the big screen as they are typed, beside the clock and the standings.

Best round

One great prompt

Your best single round counts, so one great prompt is worth more than 3 safe ones.

Power-ups

Nine ways to make it harder for the other one.

Win a round, or lock your prompt in with 40% of the clock still to run, and you earn one. You hold 2 at a time — while your tray is full you earn nothing new, so spend them.

Fall behind and you draw from a stronger pool. A duel settled in round one is a duel the room stops watching.

Fog

Potency 2 of 3

Their photograph goes soft for fifteen seconds.

On them

Time steal

Potency 3 of 3

Fifteen seconds off their clock, ten onto yours.

On them

Shrink

Potency 3 of 3

Their prompt is capped at eighty characters this round.

On them

Word ban

Potency 3 of 3

Three words stop working on their keyboard.

On them

Drunk keyboard

Potency 2 of 3

Their keystrokes scramble for ten seconds.

On them

Mirror

Potency 1 of 3

Their photograph is shown flipped.

On them

Censor

Potency 2 of 3

Two of their words are redacted at the buzzer.

On them

Peek

Potency 2 of 3

You see what they have written, for five seconds.

On you

Shield

Potency 2 of 3

Blocks the next thing thrown at you.

Held — never played

Soulware engine

Any model can run under it.

Soulware owns the game layer: targets, sessions, timers, model calls, scoring, leaderboards, player view, stage view and admin controls. CityCubes gets a format that can run on the best model for each category.

API

One game layer

Different model engines plug into the same competitive format.

Visual

Image challenges

Fast generation for live play and stage scoring.

Code

Build / fix / match

A later category for web, code and functional output.

Reasoning

Analysis tasks

Calculation, strategy and structured-answer rounds.

Live

Production surfaces

Stage view, host cues and big-screen overlays.