The AI
Championship
Target. Prompt. Match. Win.
Players get a target image, write a prompt, and race 100 seconds for the closest match.

- Target appears
- Prompt under pressure
- Reveal the output
- Closest match wins
- 100 seconds
- Unlimited attempts
See it in play
From target to match in seconds.
A host explains it in one line: here is the target, write a prompt, and the image model races to match it. The room sees the score the instant the image lands.
- 01Target appearsEveryone sees the image to beat.
- 02Prompt under pressureThe clock is visible and attempts are unlimited.
- 03Reveal the outputThe audience sees the generated image beside the target.
- 04Score swingMatch, colour and detail become one number on screen.
- 05Next targetThe best attempt saves automatically. The run keeps moving.


- 100s
- challenge clock
- ∞
- attempts per round
- 3
- round live format
- 31
- random target bank
Play it now
3 rounds in the browser.
A browser demo of the live format: a moderator-managed queue, presenter screen, player input, instant scoring, and a shared leaderboard.
- —100-second rounds, 3 rounds per game
- —Unlimited attempts, best image counts
- —Ready for live events

- AI playground
- Live at events
- Qualify for the final
Competition format
Easy to play. Hard to master.
Match the target in 100 seconds. Retry as often as you like — the clock keeps running and your best attempt is the one that counts.
Score
Best attempt counts
One clean number for the room. Winning a round in a duel earns a power-up.
Match
Similarity points
Subject, layout, style and details.
Time
Lock in early
In a duel, locking in with at least 40% of the time still remaining earns you a power-up.
Detail
Prompt precision
Subject, layout, style and the small details all add points.
How the number is made
Two measures, one score.
Nothing is settled by asking a model how alike two pictures look. Each part is measured on its own and weighted, so a score can be explained rather than asserted.
- Perceptual match75%
An embedding trained on human judgements of image similarity — subject, layout, colour and mood in one number, weighted the way your own eyes weight them.
- Details caught25%
Every photograph carries a hidden list of yes/no questions. A vision model answers them against your image alone.
Scored out of 100
Run of show
- Qualify
- Short runs fill the leaderboard.
- Duel
- Two players, one target, visible score swings.
- Final
- Ten curated targets decide the champion.
- Stage
- Host cues and a shared big screen keep the room with the action.
Head to head
Same 3 rounds. One winner.
Two players, two devices, one game room. The same photographs in the same order — and no final result until both prints are in the tray.
Queue
Moderator managed
Players are queued up by a moderator — "stage calls" are visible on the big screen.
Blind
Nobody sees early
Both prints go in the tray together. The round only opens once both players have landed.
Stage
The projector view
Both prompts appear on the big screen as they are typed, beside the clock and the standings.
Best round
One great prompt
Your best single round counts, so one great prompt is worth more than 3 safe ones.
Power-ups
Nine ways to make it harder for the other one.
Win a round, or lock your prompt in with 40% of the clock still to run, and you earn one. You hold 2 at a time — while your tray is full you earn nothing new, so spend them.
Fall behind and you draw from a stronger pool. A duel settled in round one is a duel the room stops watching.
Fog
Potency 2 of 3Their photograph goes soft for fifteen seconds.
On them
Time steal
Potency 3 of 3Fifteen seconds off their clock, ten onto yours.
On them
Shrink
Potency 3 of 3Their prompt is capped at eighty characters this round.
On them
Word ban
Potency 3 of 3Three words stop working on their keyboard.
On them
Drunk keyboard
Potency 2 of 3Their keystrokes scramble for ten seconds.
On them
Mirror
Potency 1 of 3Their photograph is shown flipped.
On them
Censor
Potency 2 of 3Two of their words are redacted at the buzzer.
On them
Peek
Potency 2 of 3You see what they have written, for five seconds.
On you
Shield
Potency 2 of 3Blocks the next thing thrown at you.
Held — never played
Soulware engine
Any model can run under it.
Soulware owns the game layer: targets, sessions, timers, model calls, scoring, leaderboards, player view, stage view and admin controls. CityCubes gets a format that can run on the best model for each category.
API
One game layer
Different model engines plug into the same competitive format.
Visual
Image challenges
Fast generation for live play and stage scoring.
Code
Build / fix / match
A later category for web, code and functional output.
Reasoning
Analysis tasks
Calculation, strategy and structured-answer rounds.
Live
Production surfaces
Stage view, host cues and big-screen overlays.