Powered by Google AI · Gemini · Nano Banana

The AI
Championship

Prompt meets esports meets AI

Players get a target image, write a prompt, and race 100 seconds for the closest match.

100schallenge clock
9credits across the run
3round live format
51random target bank
Why people watch

Target. Prompt. Score. Reaction.

A host can explain it in one sentence, and the room can follow without reading rules: target, prompt, reveal, score, reaction.

A clean live loop

01
Target appearsEveryone sees the image to beat. The original prompt stays hidden.
02
Prompt under pressureThe clock is visible. Every generation costs one run credit.
03
Reveal the outputThe audience sees the generated image beside the target.
04
Score swingMatch, speed, detail and risk become one clean number.
05
Next targetThe best attempt saves automatically. The run keeps moving.
Broadcast duel view with player face cams Human Layer
Audience reacting to a score swing Score Swing
Host explaining a match result on stage Host View
Play it now

Three rounds in the browser.

A browser demo of the venue format: player input, stage output, scoring, leaderboard and a projector-ready view.

  • 100-second rounds
  • 9-credit score economy
  • Projector stage view included
AI Championship final stage with target and score screens
Target vs Output 100s Clock Live Score
Competition Format

Easy to explain. Hard to win.

Match the target in 100 seconds. You can retry, but credits are limited and the clock keeps running. Your best attempt saves automatically.

ScoreBest attempt countsOne clean number for the room.
MatchSimilarity pointsSubject, layout, style and details.
TimeSeconds leftFast, confident prompts create bigger swings.
RiskCredits + boosterSave credits or double down when the run feels strong.
Soulware Engine

Any model can run under it.

Soulware owns the game layer: targets, sessions, timers, model calls, scoring, leaderboards, player view, stage view and admin controls. CityCubes gets a format that can run on the best model for each category.

API One game layer Different model engines plug into the same competitive format.
Visual

Image challenges

Fast generation for live play and stage scoring.

Code

Build / fix / match

A later category for web, code and functional output.

Reasoning

Analysis tasks

Calculation, strategy and structured-answer rounds.

Live

Production surfaces

Stage view, host cues and broadcast overlays.